I started my current career working a motion capture stage and editing and integrating data for the Matrix: Path of Neo video games.
After working in film effects and animation for several years, I returned to games when PDI Dreamworks closed to work as an interactive game cinematic artist
at Telltale Games. I worked in Unity and Unreal at Visicira, creating AR/VR interactive experiences for pharmaceutical trade shows.
I also created prototypes and an interactive multiplayer AR game for Meta's Portal TV device, more detail on that linked off my main page.
More to come here. My friends from Telltale and I are working on a first person horror game in Unreal.
Here is a Gallaga-like 2D scrolling space shooter game I created in Unity.
I've been tinkering in Unreal's Sequencer, Niagara, learning the cinematic workflow in relation to creating Previz.
Here's a small test I made in a couple weeks using Star Wars assets.