Game Development

Interactive experiences in Unity, Unreal, and proprietary game engines

I started my current career working a motion capture stage and editing and integrating data for the Matrix: Path of Neo video games. After working in film effects and animation for several years, I returned to games when PDI Dreamworks closed to work as an interactive game cinematic artist at Telltale Games.

I worked in Unity and Unreal at Viscira, creating AR/VR interactive experiences for pharmaceutical trade shows. I also created prototypes and an interactive multiplayer AR game for Meta's Portal TV device.

More to come here. My friends from Telltale and I are working on a first person horror game in Unreal.

Unity 2D Space Shooter

A Galaga-like scrolling space shooter game created in Unity

Unreal Engine Sequencer Test

Exploring Sequencer, Niagara, and cinematic workflow for previz using Star Wars assets