Pete Upson
Technical Manager, Technical Artist, Technical Director
San Francisco Bay Area
Experience
Senior Technical Artist
Nvidia
2025-Present
Senior Technical Artist working on cutting-edge graphics and AI technologies.
- Building USD-based pipeline for Nvidia's Omniverse platform
- Creating interactive demos for the Executive Briefing Center at Nvidia's HQ
- Developing advanced rendering pipelines and real-time graphics solutions
- Collaborating with engineering teams on GPU-accelerated workflows
- Implementing AI-driven tools for content creation and optimization
- Creating technical documentation and training materials for new technologies
Global Technology Technical Director
Pixar
2022-2025
Global software development and tool support for all aspects of the Pixar pipeline, including Python tools for Houdini (VEX), Katana (Lua, Opscript, CEL), Maya (MEL, PyQt), Presto, Perforce, USD assets, and proprietary database interface tools (SQL).
- Coded customizable slate overlay plugin for Autodesk's OpenRV with production database integration
- Created pipeline for layout and lighting artists with custom USD attribute persistence
- Programmed exception catching and reporting for motion graphics pipeline
- Created automated PyQT guis for layout and character departments
- Conducted research and implemented AI Machine Learning workflowsin the studio pipeline
- Performed layout, lighting, comp, and rendering artist duties on multiple projects
Technical Artist
Meta
2019-2022
Technical Artist on the Facebook/Meta Avatar sticker team. Collaborated with cross-functional engineering and art teams to create and manage artist pipelines for 2.5D and 3D Avatar Sticker character products.
- Built and managed artist/vendor pipeline between Maya, Photoshop, Blender, Illustrator, Perforce, Shotgrid, and Spark
- Programmed Photoshop menu plugins to automate designer tasks for thousands of assets
- Coded automated QA tool generating test images for creative review
- Prototyped first working animated sticker product with 3D Avatar team
Technical Director
Lucasfilm/ILM
2017-2019
- Spearheaded company-wide Star Wars franchise library reorganization
- Cut asset request turnaround from 2 weeks to 2 days
- Worked on Solo, Transformers: The Last Knight, Ready Player One, Clone Wars
Creative Lead
Viscira
2016-2017
- Managed 10-person team creating 3D and AR/VR medical products
- Managed projects ranging $100K-$1M+ budgets
- Client-facing manager for Novartis and Boehringer Ingelheim
Cinematic Artist
Telltale Games
2015-2016
Game of Thrones, Tales from the Borderlands, Minecraft: Story Mode, The Walking Dead
View Reel
Layout Lead, Senior Layout Artist
PDI Dreamworks
2007-2015
- Supervised 5-10 person in-house and remote creative teams
- Developed workflows and programmed tools in MEL and Python
- Worked on Madagascar, How to Train Your Dragon franchises
Layout Artist
Sony Imageworks/Animation
2005-2007
Beowulf 3D, Spiderman 3, Surf's Up, Monster House
Early Work
First Pilot, C5
United States Air Force
1998-2002
- Piloted 3rd largest airframe in the world
- Supervised maintenance of $85M airframe
- Managed aircrews of up to 20 personnel
Skills
People Management
Programming
3D Applications
Production Artist
Real Time
Tools & Systems
Aviation
Motion Capture
Education
UC Berkeley - Haas Business School
B.S. Business Administration
1993-1997
Academy of Art
Animation, Illustration, Film Production
2003
Gnomon School of Visual Effects
Animation, Compositing, MEL Scripting, Rigging
2005-2007